The Gateway of Doom (Grail Quest, Book 3)

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Kun du kan skaffe de stakkels borgere i Avalon lidt fred og ro! Get A Copy. Mass Market Paperback. Published by Laurel Leaf first published November 15th More Details Original Title.


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Grail Quest: Bk. 3: Gateway of Doom by J.H. Brennan (Paperback, 1984)

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Showing Rating details. Sort order. The GrailQuest books were always funny, but this one really pulls out all the stops and is absolutely hilarious, even when it's killing you.

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The plot follows on directly from 'Den of Dragons', as you're required to close the gateway to the Ghastly Kingdom of the Dead that the brass dragon emerged from. Finding the gateway is the first task accomplished by choosing to go in the least pleasant direction at every choice , then in order to close it, you have to enter its labyrinth of rooms and find The GrailQuest books were always funny, but this one really pulls out all the stops and is absolutely hilarious, even when it's killing you.

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Finding the gateway is the first task accomplished by choosing to go in the least pleasant direction at every choice , then in order to close it, you have to enter its labyrinth of rooms and find the key, that has been concealed by the Black Knight, a villain alluded to in the first two volumes as Avalon's greatest menace. Once the key has been recovered, finding your way out of the three sprawling dungeon levels becomes the goal, with the Black Knight and his minions guarding the exit.

Okay, so it's a dungeon crawl, but we all love one of these now and then.


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It's structured really well, with maps of the dungeon levels provided, making it easy to navigate and keep track of where you are. Some of the encounters are of the traditional monster variety, such as ghouls, vampires, djinn and slime monsters. Others are hysterically funny, such as the maths teacher and the little old lady monster.

Grail Quest and the Holy Eucharist

There are a lot of traps and a good proportion of puzzles to work out. There are a LOT of encounters, thanks mainly to the wandering monster system, which increases in frequency as you penetrate deeper into the dungeon, though there is a magical item you can find which will make it possible to avoid wandering monsters.

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The most frustrating instances are those rooms and there are quite a few which trigger a teleportation device which whisks you way back to an earlier point in the dungeon, forcing you to retrace your steps. Fortunately, if you search carefully, there is a teleportation talisman which can be discovered which will nullify this effect. There are a few instant death scenarios, most of which are hilarious.

This one takes a surprisingly long time to play through, but is one of the most interesting and entertaining books of its kind.

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This series was most definitely the absolute pinnacle of gamebook writing. Shelves: gamebooks. Having bashed the Wicked Wizard Ansalom and slain the Brass Dragon, Pip is back this time to close the Gateway of the Ghastly Kingdom of the Dead, before more Brass Dragons or things even worse escape through into the realm. I know the Fighting Fantasy books are still popular but I wonder if anyone remembers these by JH Brennan which were similar.


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  4. What I recall is that the shield shaped border was a pain to work with. It looks as if my sense of humour was to the fore with these paintings. Here you will find images created during my career as a professional illustrator for more than 40 years. The major part of the work shown here was created for the purpose of book-jacket illustration but you will find a sprinkling of other things such as advertising, graphic novels, film posters, CD covers and some purely personal work too. Les Edwards has been a professional illustrator for over thirty- five years.